Tormental Gamescom 2017 Interview
The game is inspired by titles like Geometry Wars, Nuclear Throne and Binding of Isaac, the setting is very much in the vein of the world found in Serious Sam and it all takes place in the mind of the demi-god of destruction. All stages are pre-made and so are the patterns of how enemies spawn. All of these are shuffled randomly to always create interesting places for the player to visit, while avoiding the complete randomness that a procedurally generated level would otherwise have.
The development team is comprised of three people, plus one more that is working remotely. The game has existed as prototype for three years now and development started only five months ago. “We are working non-stop, week after week. We love polishing the game,” said Krystian. The title, as a shooter, has a very clear goal and easy to learn controls, so that it is always easy for players to pick it up and have fun with it.
The game is planned to release in summer of 2018 on Steam, PlayStation 4, Xbox One and Switch. “The plan is to release the game on all platforms at once.”