Thimbleweed Park at Gamescom 2016

At the ID @ Xbox booth, which was by far the smallest one of the Microsoft booth, we found quite a few awesome indie games. Amongst those was also Thimbleweed Park, made by Team Thimbleweed. We also had the chance to talk to Rob Megone, who is one of the lead testers on the project.

As its website clearly states, “Thimbleweed Park is a story of a town where a dead body is the least of your problems.” A Point and Click adventure game in which we control five odd characters, with unsettling backgrounds and try to solve the mysteries of this eerie town. The story begins with two agents finding a decayed body in a river close to the town and from there the plot unfolds and thickens.

Rob told us that the game can be characterized as a classic Point and Click adventure game and that sticks to the principles of older point and click adventure games. With people in the team having experience from making adventure games for Lucas Arts many years ago, they have the perfect line-up to create an exciting and new experience for all of the fans of the genre.

“We have done a lot of things that just weren’t possible back then. Technological limitations such as RAM and CPU insufficiency didn’t allow for many things to be possible back then,” said Rob. The game features ambient lightning and a lot of shaders that work dynamically with the movement of the character. So despite seeing the classic pixel-art style, we see a lot of new art-related features that wouldn’t have been possible to be on one of the old classics.

The control the player has also been optimized so that the game can feel very easy and relaxing to play on a console. Using the D-pad the player can quickly select various commands and using the back triggers, you can scroll fast through items on the screen.

“We didn’t want it to look like a throwback adventure. We wanted to do something more than just that,” Rob told us, when explaining their idea behind the development of the game.

We also talked about the Kickstarter experience and Rob said that “there was so much support, even from people who hadn’t played games like these in years.” We were also told that Ron Gilbert, who is also one of the main developers, has been doing a lot of things on the side, such as podcasts and blogs, so it is hard not to lose focus sometimes.

Last but not least, we talked about how the developers are allowing fans to contribute to the game, by having blog users come up with suggestions or by even having people contribute to the game through their own fan-made stories.

The game is set to arrive on Windows, Mac, Xbox One and Linux next year, with the Android and iOS versions following up shortly after. You can find even more about Thimbleweed Park on its official website and you can track the progress of its developement on Twitter.

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