The Inner World Review
Studio Fizbin from Berlin, Germany brings us yet another beautiful title to add to our plethora of point & click adventure games. Yet another indie title to join the ranks of neatly made 2D animation games. Join the adventure of little Robert as he travels throught he land of Asposia trying to unravel the mystery behind a bunch of things that have been bugging all of the land’s inhabitants.
The story is quite interesting and full of things that move the player’s interest from the start making you say “something is awfully stinky and wrong in this wee land of strange people.” The Basylians, wind gods of Asposia, apparently got angry and started turning people into stone. Everything works with the wind in this magical land and the wind monks are the people that keep this sacred power rolling non-stop. As a player though, we guide little Robert, who is a novice at the wind temple of Asposia and also court-musician to Abbott Conroy, the resident wind monk. He starts out by chasing after a thieving pigeon and ends up in the weirdest and wildest of situations.
The game is the first take of the Studio on the adventure genre and it really is something more than a good try. Studio Fizbin manages to take us to the magical lands of Asposia through an easy to use point and click system that the player learns from the very first scene. It is quite important to note that making an easy to play point and click adventure game sounds harder than some may think it is. Not everyone, especially adventure veterans, is happy with how a point and click plays out since there are quite a few titles that have repeatedly shown us that an adventure game can easily become tedious and tiring due to just a few minor bugs. The Inner World delivers a pleasant experience on that part thankfully. The puzzles and problems we have to solve in our adventures also become increasingly difficult making it a satisfying experience that never feels like we are just walking through silly problems that require little attention.
Graphics wise, the game is all drawn in a cartoon style that will remind you of old-school TV animated series. The creatures of Asposia are all very unique looking and the characters have features that distinguish them nicely one from another. Little Robert may look like one of the most generic main characters one could have in such a game, but just like Guybrush Threepwood was the lamest pirate the pirate world had ever seen, little Robert manages to become more and more interesting as we progress through the game. The animations are all great and the game flows very smoothly through its entire playthrough.
The music and audio is very good with only one exception. Unfortunately, as enjoyable as the dialogs may be during the majority of the game, there are times that the player will feel as if he/she is just forced to sit there and listen to slow talking characters explain things that honestly don’t matter that much for moving on in the game. The lore of the game is pretty good and worth following if you are into that kind of stuff, but at the same time, people that just want to know the surface of things will find it more or less tiring due to the dialogs. There is an achievement in the game though, for having talked to every single character in the game, so if you are one of those bold people that want to sit through every single conversation, then go ahead and do it.
The game does have a good sense of humour on most of its parts though. Maintaining good humour that will appeal to most audiences is also something quite hard to achieve, since the game is filled with tons of content that will last you for hours. You can imagine how many puns, funny dialogs and weird jokes that will just make you smirk a bit, are included in the package.
Another thing that really made me happy about the game was the fact that there is a hint system. I personally did not use it at all (since I am a hardcore adventure gamer like that) but it is amazingly nice to have in case you need it. I am saying that because I know the pain all too well, of having to ALT+TAB every time you are stuck somewhere in order to check the online walkthrough. I played the game during my travels offline so I would not have had access to an online walkthrough anyway. A big bravo to the company for thinking ahead and implementing that system.
I have to say that if there is a continuation through a sequel, I will be one of the first to get it since I cannot wait to see what else the company could come up with.
The game is also very well priced for an adventure experience of about 10 hours. For 13,99 euro it can be yours on Steam (PC, Mac, iOS) or you can also find it on Android, XBox One and PS4.
The game is yet another awesome adventure game that in my honest opinion shouldn’t be missing from the big fans of point and click adventure games. It may have some points here and there that might tire the player a bit but overall it’s a long experience that will keep you hooked. Sometimes, us adventure game fans just need a very long game that will have us thinking of it for quite some time before it’s finished.
+ Beautifully animated 2D world
+ Lots of content that will keep you hooked for hours
+ Classic point and click adventure style that we all know and love
+ Built-in hint system
– Sometimes tiring dialogs
-Constantine “Kelfecil” Christakis