Redout Review

First a history lesson. Wipeout came out in 1995 for PC (running DOS back then) and Playstation bringing a gemstone that would be praised even up until today. The amazingly blurry looking sci fi racing game managed to make a breakthrough by showing the public that a fast racing game can be a thing, even when it’s not a GranTurismo game (although that came out later). Pair all of this up with fantastic electro dance music and you got a game that will have people talking about it for years. 34 Big Things apparently loves it so much that they decided to make a game that would serve as tribute to the glory that was Wipeout. Enter Redout. Redout is the spawn of all the love that comes from people that appreciate all the good things in Wipeout. Those are all sorts of things but let’s take them one by one.

First and foremost, the speed. The game plays so elegantly and smoothly that you want to keep going for hours. It’s quite relaxing really. I may not be a huge racing games fan, but when a racing game manages to give you that feel, then you just have to keep going at it for hours and hours. In Redout’s case, the steering is developed in a way that the game makes you feel as if you are the world’s best driver (or pilot, since they are kinda like spaceships). Navigate the turns smartly by tilting your car to the side and you immediately get the thrill a veteran pilot would when he gets a good read on an upcoming turn. Other than that, the game is rewarding when you play it flawlessly since there are no silly catch-up mechanics for others to abuse in order to get your much deserved first place if you are indeed such a good pilot.

Redout of course just like any other racing game has a somewhat narrow selection of modes, which to be completely honest, racing games hardly ever manage to expand on anyway. You spend every tournament going through various time trials and races until you hit the end of it. Throughout those events though, you also get various bonus objectives that reward you with money or items to use if you manage to complete them. These bonus objectives vary and can ask you things like finishing the race with a specific racing ship.

The selection of ships in the game is most definitely quite diverse and apart from the looks, all the ships race very differently from one another. Be it you are good at turns or not, you will most definitely find something that suits you more than the rest. Aesthetically they also look really good but you need to spend some time in the game to even notice the differences when it comes to looks since the high speed of the races only allows you to look at your ship anyway.

The thing that is most noticeable from the first few moments in Redout though, is how hard the AI difficulty is. It is honestly not forgiving and making a perfect lap will prove difficult unless you spend a bit of time learning each track with your zero-g shuttle before you can get a gold medal on it. This is of course very appealing to hardcore racing players that expect nothing less than extremely hard AI opponents. If you aren’t into playing only against the AI though, you can always play with other players online since Redout’s multiplayer function works better than most other indie games we’ve tried out lately.

The sounds are not something amazing, but the soundtrack is most definitely a highlight for any gameplay session I’ve had in it thus far. Racing to some of the coolest and catchy tracks in the verse is definitely something that makes the game more complete than it would have been without it.

The price may seem a bit steep at first for some people and I can honestly see why. Despite the game being so perfectly developed and despite offering such a perfect array of things to enjoy and a near impeccable nostalgia hit for all the fans of the Wipeout game, 31,99 euro still seems a bit far too high for an indie game. We have had this discussion a lot of times on Hyper Light Up but unfortunately it keeps coming up and we need to explain things like that. It is indeed the work of an indie studio and just because it is indie, it does not mean that the game should cost anything below the 10 bucks range. However, in a market like Steam’s that is so saturated and full of many other choices that go for way lower than Redout does at the moment, it is obviously near impossible to reach people that aren’t even looking above a certain range. It is mostly the market’s fault but it feels as if the developers would have been smarter about the marketing of the game, and they would have passed it on to a broader audience by putting a more suitable price tag on it too.

The game is most definitely worth its money, but it is not surprising that only the most diehard fans have bought it straight away and also not a surprise that the multiplayer is lacking due to not many players having even tried it out. That affects the balance of matchmaking and a lot of other things that come into play when the player count is low.

You can find Redout on Steam for 31,99 euro.


Redout hits all of our nostalgia nerves as hard as it can with a very well made tribute to everything that we loved in the game Wipeout. Despite its steep price, any fan of the genre will fall in love with Redout immediately and it gets even better afterwards since the game has so much to offer. Apart from good gameplay and content, Redout excels also in both visuals and audio with low-poly graphics that are always pretty to look at and a soundtrack that is not easily forgotten.

+ Excellent low-poly graphics and catchy soundtrack.

+ To the point racing gameplay without any weird catch-up mechanics.

+ Lots of content to explore.

+ Addictive and a huge nostalgia hit for Wipeout fans.

Very, very steep price for an indie game.

Score: 8.9/10

– Konstantinos “Kelfecil” Christakis

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