OneShot Review

“Where are you taking me creator?” asked Niko, breaking the fourth wall that was never meant to be broken. I had the chance to try out the adventure game OneShot and boy oh boy was it exciting. I have so much to tell you. “What will you tell them master?” Silence Niko, I am trying to think and type here.

Just like with any other adventure game, we are introduced to our character slowly in the beginning of the game, who in this case is a cat-looking boy called Niko. Long story short, we end up being responsible for delivering the sun of the world Niko resides in. But let me make this clear before we move any further with this review. WE, as in the player himself/herself is responsible for helping Niko deliver the sun. Niko, after a certain point in the game, is fully aware that he is being guided by us, the player, towards his goal.

I will not be spoiling anything story-wise though, so I can only go about explaining how splendid the game is in regards to breaking the fourth wall and giving a next-level kind of immersion through its gameplay. So bear with me in the generality of my words from here on.

If you thought that Undertale was going full meta with doing all these weird choice-situation kind of things, OneShot will most definitely be right down your alley too. It may not be an action game and most people seem to not have the patience for old-style adventure games anymore, but the way it challenges the player with solving various puzzles and the way that we, the player, are put into the theme and story of the game itself is just something very much worth trying. In many cases, we will actually be forced to use sources outside the game itself to be able to solve puzzles and keep moving on in the story. The fact that Niko is fully aware of all of that is just plain amazing. The way that the whole theme of the game manages to implement all of this information is just great to understand as a player moving through the world of OneShot.

Picking up OneShot, I had the fear that it might be just another pixel-art adventure game with not much of an interesting story, but I was entirely wrong. The pixel-art may not be the best I have seen but it is certainly minimalistic and pretty enough to make me feel connected to the characters and the environments that I saw. Heck, I would even buy a plushie or a figurine of Niko if I saw one, that is how aesthetically pleasing the game was. Sound-wise, it is not something too amazing, but what I noticed was that the music and sounds of OneShot mostly play with the silence that exists in certain areas rather than trying to fill every single area and room with tons of instruments. That was definitely a very good addition to the eerie feeling that OneShot sometimes had.

OneShot may not be the longest adventure game you will ever play, since it does not last too long, but it is definitely an experience worth trying out. The unique characters throughout the world of OneShot, all with their own mystery past, also all add an even more sweet flavor to the adventure-ish aspect of the game. Dialogues are not boring, but actually interesting and fun to read. You feel as if you always want to know more, seeking answers to questions you did not even know you would have a minute ago.

Since I tend to always mention the price of indie games, I have to say although I am not very excited to see the game priced at that point, I would still easily recommend it to people that I know enjoyed adventure games with good immersion as well as to fans of Undertale since this is definitely the next step in game design that takes things one step further.

OneShot is available on Steam for 9,99€.


OneShot has a very interesting way to get us involved in the story and become part of it, something that a lot of other adventure games have trouble doing. It is a short yet very interesting story and it’s worth checking out if you are into adventure games that provide different, yet very intriguing gameplay.

+ Good immersion through interesting game design

Well drawn pixel world that reflects perfectly the right atmosphere for the game

+ Good price for what the game offers

Can easily get the player to a stalemate where a lot of walking around is required

Score: 7.4/10

Konstantinos “Kelfecil” Christakis

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