Nine Noir Lives Gamescom 2020 Impressions
You know why I love that indie games are a thing? Because developers keep releasing titles in one of my favourite genres, point and click adventures. I remember a time, not so long ago, where “adventures” were the early titles that made Telltale Games known to the world. Even though great games, they weren’t the genre I grew up with and loved.
Anyway, let me stop here because if I continue this will become a rant.
Here’s Nine Noir Lives by Silvernode Studios, “a point-and-lick comedy-noir adventure, full of humour, crazy characters, and intriguing locations” as they say on their Steam page. And they are correct, this and more is what you will get from the game.
I finished the short demo of the game and I think it’s really good. The feeling I got is that it’s probably aimed at new and young players of adventures. The setting is Meow Meow Furrington, capital city of cats and you play as Cuddles Nutterbutter, feline private investigator. So yeah, the game oozes cuteness from everything in it. Besides the setting and the names, the whole rest of the demo gives me that impression, that it’s lighthearted and fun, not something that will tackle mature themes like Fables or Blacksad did.
Here’s what I really love about Nine Noir Lives. The visual style is beautiful and detailed, all the characters had voice overs and did a really good job performing their lines, and in the very first screen after the tutorial it plays music that feels incredibly inspired by The Curse of Monkey Island. The devs say they are huge fans of adventures (and I can see that throughout the demo), so I wouldn’t be surprised if that music track was a nod to the legendary LucasArts adventure.
I wrote above that I feel like Nine Noir Lives is focused on younger audiences and that has to do with the dialogue and the style of humor in the game. It is designed for someone to easily follow and have a good time, maybe together with their children. The character dialogue also made me think that I was watching an early Sunday morning cartoon. Another thing I noticed is that the puzzles were not hard at all. I only played less than an hour of the game (that’s how long the demo lasts) but there were hints that the puzzles might not be that hard even when the game fully releases. We will see though, hopefully early next year.
This is definitely not a bad thing. I am all for devs who focus on younger audiences and try to transfer that point and click adventure love to them. So if you read this and you are a parent that wants to play a game with their kid or you are new to point and click adventures and want an easy and enjoyable starting point, Nine Noir Lives seems like a good candidate.
Check the trailer here : //www.youtube.com/watch?v=PhAgfnUnh68
Wishlist on Steam and download the demo here : //store.steampowered.com/app/914890/Nine_Noir_Lives/