Lord Winklebottom Investigates – Sneak, Peak, Live stream & Interview
Lord Winklebottom Investigates is an astonishing project created by the Lovely founder of Cave Monsters, Charlotte Sutherland. Which centers around a giraffe as a detective?!
The Story of Lord Winklebottom investigates, centers around the mysterious murder of Winklebottom’s childhood friend Gilfrey. With an intriguing point and click adventure style snippet on offer. The demo promptly showcases some of Winklebottom’s humorous investigation techniques as well as it’s unique characters.
While our look at Lord Winklebottom Investigates was short and sweet, we’re thurley impressed by it’s eyebrow raising premise. As The Isle of Barghest promises to be a twisting murder mystery driven adventure, we can’t wait to see what’s in store for the uniquely tall detective in the future.
ClaireBere’s Live Stream of Lord Winklebottom
With all of this talk about Giraffe shaped detectives Claire said she just had to try it!
An Interview with the Lovely founder of Cave Monsters, Charlotte Sutherland
What made you feel like you wanted to make Lord Winklebottom a reality?
I’ve always been a big fan of detective novels – Agatha Christie novels and Sherlock Holmes stories in particular – and have always wanted to work on a game that was based around that kind of world. Though there have been more direct game adaptations Holmes and Poirot and so on, I wanted to make something a bit different. I’ve always preferred drawing animals over people, so somehow this train of thought lead me to creating a 1920s giraffe detective with a hippo sidekick.
Even Tim Schafer wants to know where did you get the idea for Winklebottom?
It was nice to get a comment from Tim Schafer – I love Grim Fandango, and even made figures of Manny and Meche for the top of my wedding cake! The classic Lucasarts adventure games – Grim Fandango, Monkey Island in particular – are major influences, and a big part of the inspiration for the game.
I’ve shown the demo of the game at a couple of shows, including AdventureX, which is a big narrative game exhibition held at the British Library, and it’s had a great reaction from players. This convinced me that there was probably an audience for this slightly mad animal-based detective game. I’m making the game on my own for the most part, but I need money for the parts I can’t do, such as music, voice acting and translation etc. So the Kickstarter will help fund those parts of the developement.
What risks and challenges do you think you’re most worried about while developing the rest of Winklebottom?
One of the main challenges with working solo is that you don’t have other people to bounce ideas off or get feedback from. This is another advantage of Kickstarter, though, as you get a community of backers who you can get involved in the development process – I’ll be updating backers on development as I go along and getting their feedback.
Do you have a favorite character in the game and why?
So far I think it has to be Winklebottom himself. I think giraffes are quite comical-looking animals, so I like the idea of one being quite posh and formal looking.
What more can you tell us about the Isle of Barghest?
It’s a creepy, isolated island with seemingly only a handful of inhabitants. As Winklebottom investigates, however, he might find there’s more going on there than it initially seems.
Does Lord Winklebottom have a mysterious and dark backstory we don’t know about yet?
He’s certainly had a number of adventures prior to the one you’ll see in the game, so maybe some of his backstory might be revealed in the future!
Tell us about your other team member and official animal consultant!
The other team member – Coco the chihuahua – isn’t actually a lot of help when it comes to making the game. She’s quite demanding (she gets quite uppity if you stop stroking her) and is a bit of a diva – she spends most of the day just barking out orders, and gets very little actual work done. She’s good company though!
~ Aaron Nicholls