Legrand Legacy Gamescom 2017 Interview
LEGRAND LEGACY is a spiritual successor to some all-time favorite JRPGs with a fresh take on the classic turn-based combat. Explore a beautifully hand-drawn world riddled with fantastical creatures, devastating wars, and intriguing stories of personal redemption.
The game is developed by SEMISOFT
We had the chance to talk with one of the main people that worked on developing Legrand Legacy, Henry William Winata, during Gamescom 2017 and thus got to know a lot more about the game as well as the studio behind it.
henry told us that the studio basically started back in 2014, around June, when some of his friends pushed him into making a game. “I did not know how to code or draw, I just knew how to appreciate those things at that time,” said Henry, explaining how he mainly did business and still does so, with little hands-on experience with the rest. The studio is based in Indonesia, in Bandung and the game start pre-production from 2014 after Henry managed to recruit a few people and get them together to make Legrand Legacy.
The studio started the production of the game, full-swing, just in 2016 and later in December of 2016, they launched a Kickstarter campaign. The studio has now finished the game and they are planning on releasing some time in the end of this year probably.
“I really like RPGs and especially the older ones, like Final Fantasy, Suikoden and Xenogears among many others and even in the past, I was the RPGmaker guy at school,” said Henry while explaining about his past and his love for RPG games. What started at first as a two-man studio, quickly became something much bigger. Thanks to both the zeal of the founders as well as the cheap cost of labour that can be found in Indonesia, the studio grew and started pumping out a lot of work to develop the game.
“When we are done with this, we will move on to something smaller for a very short while, before we are back to continue with this,” he said, continuing to explain how they want to explore other genres as well and learn from those before they go back to developing the continuation of the game that they started. “I have this idea of making a trilogy of a trilogy,” Hendry said jokingly.
It is great to listen to game developers and how much they love their projects and it is even more satisfying to hear them get emotional about how much they loved having worked with their teams, since that gives us just a small glimpse of how important all this is for them. Henry expressed his appreciation for all the people that he worked with and even said that he really thinks that the outside help they received from the indie development community was just something that made this all possible.
“The challenges will always be there,” he said, saying how it is hard for example for an indie developer to get attention. He also told us, that they were the first Indonesian game studio to be receiving an Xbox One and a PlayStation 4 kit so that they can port their game. “Next up, we will be knocking on Nintendo’s door, so we will see how that goes for us,” he said.
The company already has a deal with Mayflower who is doing the Korean side of publishing and the studio is now looking for more partners, so that they can expand and bring the game to more places too. “This will also help with the translations,” he explained, saying how much help worldwide publishers would be.