Hyper Light Look #4
Every month, hundreds of new indies enter the market. While it would be awesome if all of them could have their own, dedicated review or preview, we unfortunately do not have the time or space to do that in a timely manner. Instead, we offer you Hyper Light Look, our new series of feature articles where we take a quick look at some new indie games.
A Normal Lost Phone
Have you ever found a lost phone?
Did you ever consider poking through it? Well, A Normal Lost Phone by Accidental Queens and published by Playdius. Now allows you to pick through a lost phone without the unforeseen life consequences.
Discover who Sam is and why he went missing?
A Normal Lost Phone is an intriguing narrative based game, featuring a shifting soundtrack to accompany your in depth discovery. At $4.50 Australian or your regional equivalent on steam here.
It’s perfect for book lovers looking to kill an evening.
Thanks goes to Accidental Queens and Playdius for supplying us with a lost phone for this review.
Samurai Gunn is a competitive party game made by Teknopants and published by Maxistentialism. The games core concept is rather simple in practice and application, you play as a samurai who also sports a gun with 3 shots. With 5 lives you have to survive the chaotic onslaught of everyone else, running around the screen, reflecting bullets, wall running and slashing others in half. For people looking to play the game while there mates aren’t around, Samurai Gunn also offers a solo survival experience, featuring a large multitude of maps that also increase in difficulty.
Samurai Gunn is a fast paced and fun party game to play with your friends, it also features many game modes to keep you invested throughout a short play session.
Thanks goes to Teknopants and Maxistentialism for providing us with 3 bullets and a sword, for this review.
Samurai Gunn is available for 14.99 USD or your regional equivalent on steam here.
Induction is an interesting puzzle game created by Bryan Gale and the mind blogging soundtrack is produced by Tim Shiel. The twist on the traditional puzzle solving formula this time, is the ability to leave specific instructions for an alternative copy of yourself. Each version of yourself will then proceed to follow your previous precises instructions down to the second.
The entire colour pallet of this world also, bends to this concept changing colours whenever you execute the go ahead for your double to repeat your instructions. At 9.99 USD or your regional equivalent Induction is a big accomplishment for such a small development team and it’s packed to the brim with various surprises you wouldn’t expect from such a simple concept.
Our thanks goes to Bryan Gale for providing a copy of Induction for this review. If your interested in this title you can pick it up on steam here.
Thing-in-Itself is a small indie developed title, made by a Party for Introverts. The game clocks in at about 30 minutes and focus’s on a slice of life, told through a walking sim. The story follows socially awkward Ted and how he deals with rejection from Molly, this experience is told from both of their respective, perspectives throughout the story.
At $3.50 Australian or your regional equivalent, the game is a relatively cheap title to match the length of it’s gameplay. Anyone interested in this title can pick it up from steam here.
Our thanks goes to Party for Introverts for not rejecting our proposal to send us a copy for this review.