Journal: Busy, busy prioritizing

> Journal Entry 10


How my workspace looks during “rush hour”…

I don’t remember the last time I was so busy. Wait I do, at Gamescom. But that’s like a whole different kind of busy. Busy inside my little 8 square meters room writing down all the interviews I had the chance to get from indie devs at Gamescom. Other than that, making all kinds of press contact with the companies themselves and also arranging all other kind of things in my life.

So this is more or less an apology for my blog being inactive the last few days rather than an actual update. Well it’s an update too, you could say.

I was wondering if I should put things in a matter of importance or if that would actually destroy any chance of me actually working on them. I mean, should I focus on…

  • The European and the Dutch Netrunner scene?
  • Writing more for IGN Greece? I’ve already pretty much nailed that with a constant flow of interviews though, so any more would be ‘killing it’
  • Blogging more? Maybe I should eh?
  • Composing more? I am at the point where I don’t play much music, but I’ve been fighting with myself to finally start a weekly thing where I will upload a sound I’ll compose once a week and then upload it for your listening pleasure. I still haven’t won the fight with myself though.
  • Focusing on learning more Dutch and getting a shitty job to sustain myself more easily? BAH!

So as you can see, although all of these are important, if you put them in an order of importance, one might eventually end up shadowing the other. So that’s not great. Finding a balance is always good though and a balance I shall find.


I do sometimes get some time to chill. When I do, I play Netrunner. With amazing people, like the ones in Cologne, Germany!

So let’s talk about balance. How do you think people handle it in our era? I mean, I’ve talked to so many indie developers the last few days that do more than 2 or 3 jobs at the same time. Heck, most of them even told me during their interviews “we manage to sustain our game project by doing contract work on the side.” As much as that may be possible though, how much is it reflecting on the actual work that the person wants to really work on?

Other than that phrase, what I also heard a lot was how long people worked on their projects, with some of them working on games for a good amount of 3 to 4 years. Development of that long can lead to losing focus and having your goals blur along the way and even more importantly lose people too. The way forward is always hard when you don’t have the proper funding and as much as you want to believe what people tell you when they say “follow your dreams, if you do something you love, you’ll make it,” you have to be realistic and be able to stand on your feet before you can actually spend time on a project you love.

Same goes for musicians. I’ve spent my youth listening to older band members telling me “we aren’t doing it for the money, but money has to be made somehow, otherwise we won’t even be able to afford a practice space in the end of the day.” Yeah, it’s that harsh and that real too. As much as I may love hearing people talk about doing the things they love, it saddens me even more to hear them say “we don’t have as much time as we wish we could have for it though.”

Finding balance is what it all comes down to though. Finding that perfect line where it all comes together and apart at the same time (my god so poetic, someone quote me…)


I googled “balance”. Damn, so original…

So what does one do in order to find balance? Well, I’m not the expert, so I don’t see why you expected to find the answer here. But let’s just be serious for a minute. If you really want to find balance, then you should just do a really simple thing. Find out what you like, be it a job or a hobby. Invest time in it, see how much time and money you need for it before you go broke (don’t actually try it out, make a plan for it) and then see what you can put up with for getting the combination of the specific amount+time you need to fund your project.

Example: You want to start your composing career, but you know that it won’t make you money any time soon (and it will only make you good money if you are really good at it and if people know you, which takes time in most cases). So you decide to get a part-time job. Maybe something music related, which would be awesome, although in most cases (again) that highly unlikely to happen. So how many hours do you think your sanity can withstand working at McDonald’s before you kill yourself? You got a number? Perfect! Then do it.

If anything, having work experience from different sectors might even help you realize and in advance appreciate the little things that will happen to you when you are actually working on your passion project. We’ve only experienced it more or less and we know that when we see a lil’brat that just came from money and spends all of his time doing something, even though he/she might be good, he/she is unlikely to appreciate certain things in the field. Feedback and publicity are two of those things and are more or less handled way better if one has experience of how actual money is made. You may ask, how is that related though? Well it’s simple. If you’ve never worked your ass off to make 5 bucks, you’ll never be able to appreciate how someone spent 5 games to buy your music track or video game.

Good appreciation equals good character too. I don’t know very many people without appreciation of most things in their life that are also nice people. Kind, welcoming and straight up good people.

Enough chit-chat though. I’ll get back to writing those interviews. I will hopefully have finished them by Wednesday, meaning that I can start translating them in English for the blog as well. So stay tuned for all the fine things I’m about to post on my blog. Might even get a couple giveaways running if some of the devs are kind enough to share a key or two with me for the articles!

Ciao my good readers and keep enjoying your summer, whatever it is that you’re doing at the moment.

-Konstantinos “Kelfecil” Christakis

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