Ary and the Secret of Seasons Gamescom 2017 Interview
Follow Ary’s journey as she becomes the first female guardian of the seasons. Over the centuries, beliefs and legends has faded away, and people no longer have faith to the guardian’s duties. But Ary will shake-up this ancestral organization ruled by old generation and bring a fresh breath. Her youth and courage will lead her where no other guardians has ever been, becoming the greatest warrior of Valdi, and the first to master all seasons.
The game is developed by Exiin.
Ary was also showcased at the Indie Arena Booth of Gamescom 2017 and we passed by to check it out. We found Sebastien Le Touze of Exiin and we sat down to have a chat about the game and the studio behind it.
After Sebastien explained a bit of the story of the game to us, he told us about the studio and how two people started this amazing journey of making this beautiful-looking game. It has been in development for less than a year and the studio has also cooperated as of lately with another Belgian studio in order to speed up the process and make it even better. “We always share our development process with everyone, so if you check back on how the game looked a couple months go, you will see how far we have gone with it. We are quite proud of it,” explained Sebastien.
The game has no real language in it and characters speak a made-up language instead, thus making it easy to localize for other languages too. No extra costs for voice casting and the studio has a lot of other things to look into anyway with the exploding curve that it has been having the more time progresses. “We went from needing a small budget to requiring a huge one with all the things that we have planned for it. The reception has also been amazing though and tha really helps,” said Sebastien.
One of the main mechanics of the game has to do with changing the seasons around you on command and Sebastien emphasized on the fact that the studio made sure it is not just a gimmick but a core mechanic of the game. You use that mechanic in exploration, puzzles and battles making it something that the player gets used to and masters throughout the game. “We really wanted to make something with seasons,” answered Sebastien when we asked him about the original idea and how it came to be.
Sebastien told us how he was taught a lot through various events he attended and how it basically all led him to the point of making this game right now. “Most people said it would be somewhat impossible to make what I was trying to make when I explained it,” he explained. We were told that the biggest influences for the game were games like Rime, Zelda, Portal 2 and Ori and the Blind Forest.
Right now, the studio is trying to secure some more funding so that they can complete development. They are also looking at a release date close to Q1 of 2019. The devkit for Xbox One is already in and the studio is working on the port of the game. PlayStation 4 still has to follow and there is not much information yet on a port for Switch.