Aftercharge – Review
A competitive hide and seek with guns and tower defense? Aftercharge is a new and interesting attempt by Chainsawesome Games to create something dangerously unique for steam.
Aftercharges core gameplay concept is to pit 2 teams of 3 against each other in a tight arena of hide and seek mayhem. One team plays a set of close combat only, invisible robots. While the other team, plays as a set of invincible security drones tasked with defending various control points.
It sounded interesting and fun on paper but the problems with Aftercharge quickly arise in the first half hour of gameplay. This game is purely a multiplayer experience and although there are Ai bots, the game begs to be played with 2 to 5 other friends. However this idea reaches an unexpected barrier when you consider the title is almost $30 AUD per player for entry. If you can get some friends together the game is certainly fun but it grows repetitive quickly with only a small selection of randomly selected maps.
The classes certainly try to help ease this issue but it doesn’t quite do enough to save the experience.
The elephant in the room also comes up when you look into the character cosmetics. The games rewards for playing are focused around character customization and a little cash shop unfortunately also hides inside the customization screen with skins being $5 AUD a pop on day one.
At the end of the day although it’s unique, pretty and a great concept. Aftercharge unfortunately feels like it was released too soon from the oven.
Our thanks goes to Chainsawesome Games for providing us with a key for this review.
Aftercharge is available for 28.95 AUD or your regional equivalent here.
+ unique & novel concept
+/- cutesy cartoon artstyle
– low replay value
– cash shop & expensive barrier to entry
~ Aaron Nicholls