Pixwerk was also at Gamescom 2016 with Tower 57 and we had the chance to both play the game and talk to Thomas Feichtmeir who is the lead developer of the game.
Tower 57 is an old-school twin stick shooter that takes you to the beautiful ruins of a decadent art deco-meets-cyberpunk world, where humanity is split between warring societies living in mega-towers surrounded by radioactive wasteland.
Your mission, as a member of a special investigative force, is to infiltrate the reclusive Tower 57 and thwart their plans for an invasion that could spell doom for your home tower.
Thomas told us in his own words that the game is a twin-stick, top-down steampunk shooter with lots of destructible objects and humour. With a team of two, a coder and an artist, BenitoSub, after 2 years of development, is bringing us this amazing game of pixel-art madness and shooting chaos.
The team went to Kickstarter a year ago and had 2.000 people backing the project, making it successful. They are now developing it full-time and with 11-bit’s publishing help, they managed to get a lot of things that they wouldn’t have had otherwise. A prime example would be the online multiplayer, which is a huge deal for any indie game at the moment.
At Gamescom 2016, we saw an alpha demo of the game, which although had “nothing polished just yet,” it still looked great. Many difficulties during development, said Thomas, came from having to make a game with a team of just two people. They also hired freelancers of course, since a composer and a translator/writer were needed too.
The game is set to come out in February 2017, as a full releast. “We do not want to go into Early Access or anything, we just want to fully release the game. Depends really how much time we will spend on fixing the multiplayer part of it,” said Thomas.