sU and the Quest For Meaning Gamescom 2017 Interview
sU and the Quest for meaning is an endless platformer where the score is a puzzle: an intricate mix of precise platforming gameplay and puzzle solving. Flow is a key element to the game: the environment is randomly changing as you play, offering an experience that is constantly on the up and which becomes rewardingly addictive over time. And as you progress through its world, you will be tasked with solving its numerous puzzles and mysteries.
The game is developed by Guillaume Bouckaert.
During Gamescom 2017 we had the chance to visit the Indie Arena Booth, where we found Guillaume Bouckaert, showcasing Su and the Quest for Meaning.
The game was developed by one person, Guillaume. Guillaume had been developing the game for two years before deciding to actually quit his job and focus entirely on Su. The first concept for it came during a game jam and it grew a lot as a project after that.
“I love the spirit of indies and generally games that are always trying something new,” said Guillaume. “I would love to do something similar with my game as well.” The game will have a total of forty levels that are all randomly generated. Every level will have a scoreboard on the top right that acts as a new, in-game language. “As soon as the player starts understanding what it all means, then he will be able to pass the level too,” he explained.
The game will release in the early months of 2018 on Steam, PlayStation 4 and Xbox One. There are also plans to bring the game to Switch in the future.