Striker’s Edge Gamescom 2017 Interview
Striker’s Edge is an intense multiplayer ranged combat game where you play as an ancient warrior. Use whatever means it takes to bring your foe down from your side of the rift, get your accuracy on point, anticipate your enemies’ trajectories and get the psychological upper hand to annihilate the opposition! Fight online or locally as one of 8 unique strikers across 4 different arenas. Achieve greatness in 2v2 with a friend or become the top striker in 1v1!
The game is made by Fun Punch Games and published by Playdius and Plug In Digital.
We had the chance to talk to Ricardo, one of the developers behind the game, during the game’s showcase at Gamescom 2017. “The game is almost finished,” Ricardo told us, before continuing to explain how the development team needs about a month and a couple weeks before they can get the final approval from Sony and release the game. Everything in the game that needs to be implemented has already been so and with eight characters and eight arenas, the game looks more filled with content than it ever did in the past.
The game will actually feature online cross-play between PlayStation 4 and Steam, which is something that will most definitely boost its active users base at any time. Beyond multiplayer, there is also now a single player arcade style mode where you can take each one of the characters and finish the game with them in order to see their story very much old-school Tekken arcade style. Besides all of this though, Ricardo also told us that the game will also feature Twitch integration, allowing the people in the crowd during a match to be the actual viewers of a stream.
We were also told that the studio is already working on yet another project but nonetheless, the development team will be focusing on delivering a very good experience through Striker’s Edge before they go on to anything else, so that people know them for a successful title and can therefore trust them with other things too. The team explained that they have also been showcasing the game at as many conventions as possible (e.g. PAX East, South, etc.) and will continue to do so until release.