Pankapu, one of the prettiest games we were able to try out at Gamescom 2016 made by Too Kind Studio, had its own little booth at the Indie Arena Booth. We also found Ulysse Trezeres who was kind enough (pun intented) to talk to us and answer a few questions about the game and its development.
Ulysse said that Pankapu is an action 2D platformer and that it’s the studio’s first game ever. With 4 people working on the production of the game and Ulysse doing the marketing and promotion, the studio was able to show the game to the public after 2 years of development.
Discovering the dreamlike world of Omnia, the player controls Pankapu. This tiny being was created by Iketomi, the God of dreams, in order to defeat the hordes of nightmares that try to invade his world. Told in the manner of a fable read to a child, the game has two levels of reading: the story of Pankapu, epic and naïve in the dream-world, and the one about Jaha’rell’s life, in the real-world, dark and tragic.
“The biggest difficulty we found when developing the game was finding the right art without taking too much time on that matter. We also had to implement storytelling and that took a lot of time,” explained Ulysse.
The game’s first chapter is set to release on PC, Mac and Linux in September 2016.
During Gamescom 2016, the demo for the game reportedly represents the final and full game. “There is still some polishing to be done, but since the core is finished, that’s all we can do for now. We are very big on storytelling and the game features a double story kind of thing going on,” said Ulysse. In the game, you can play the dream and the reality and you basically understand slowly through the game, why the father is telling a story to his child.