Lost Ember at Gamescom 2016
Even though the demo for Lost Ember was a “Pre-Alpha Prototype” which basically gives you the hint that it cannot get any more alpha than that, we tried out the game and we loved it. You would think that with such a name for the build, it would not have much, but it managed to give us a good representation of what to expect out of the future game. We also had the chance to talk to Tobias Graff, a programmer at Mooneye Studios.
Discover the beauty of a world where nature has reclaimed its place from mankind.
As a wolf with the power to control other animals and a determined companion on your side, you’ll discover ruins of old cultures and remains of long forgotten civilizations that tell you a story of hope, loss, ambition and failure.
“It is a story-driven exploration game where the player controls a wolf that can also possess other animals.” Throughout the game the player searches various ruins and finds artifacts that hint the origins of an ancient civilization. There is also a companion character that follows us and shows us memories helping us learn the story of the world.
The studio is comprised of 5 people who are all based in Hamburg, plus 2 external teammates in Scotland. The development of the game started a bit late, around 2014, where the people of the company met in university for their final project. At first the developers were able to work on it part-time but then moved on to working on it full-time.
There is a release plan for late 2017 to early 2018. That is quite late, but I am sure we can wait to see such an amazing game take a better shape too. Tobias said that “we are not sure if this is the right game for Early Access, but we have not decided yet.” Closed betas are reportedly coming though either way.
The company is planning to also go on Kickstarter in November 2016 and for now they are just roaming around in their little van, just visiting YouTubers and streamers.