Interkosmos Gamescom 2017 Interview
Interkosmos is an arcady astronaut adventure in VR. Enter Zvezda, a fully interactive re-entry capsule heavily inspired by 1970’s space technology where every switch, gauge, and mechanical bit could be relevant to your survival. Guide your capsule to a safe landing with assistance from NASA and Roscosmos, and pray nothing unexpected happens to your highly experimental Soviet spacecraft – now the centerpiece of a Cold War conflict rapidly escalating towards catastrophy.
Interkosmos is made by Ovid Works.
We had the chance to play the game and talk with the developers at Gamescom. The game begins as a space capsule simulation, inspired by the Soviet technology of the ’70s, where you need to manage the life support systems. The developers told us that they focused first on presenting an immersive and detailed experience, and it feels like a narrative game where the story event matters. Especially after the capsule starts falling in the earth where you will need to make fast decisions, the game shows truly its colors.
The developers also told us that the sound design is very important in the game with a binaural sound system and the audio carefully placed in the surround in order to enhance the experience. They also wanted us to experience a tragic event but also with funny beats throughout the game.
Ovid Works is a Polish developer team that is consisted of 8 people and they have been together as a team for more than a year. Interkosmos was more than six months under development and now it is on Steam for the price of 5 euros. They told us that it is important for people to learn about the game and for the price, it is definitely a steal. In the future they are planning to port Interkosmos in Playstation VR.