At Gamescom 2016, at the Indie Arena Booth, we also found the publisher company Rawfury Games with Hamza Aziz, presenting the game Gonner. We tried out the game’s GC demo and we also got a few words in with Hamza.
GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby.
“It’s a tough as hell roguelite platformer,” said Hamza and continued to tell us that he is at Gamescom 2016, promoting the game for its maker, Dido, as well as scouting for other indies that might be looking for a publisher.
The game took about a year to be developed and Rawfury is basically at Gamescom in order to show it off to the public. “We want to see how people react to the game.” The demo already has about 10 revisions done to it, since the developer is working hard to improve it even during Gamescom.
Rawfury also talked to us about a new project they just unveiled to their business partners, TormenterXPunisher which is going to be a top-down twin stick shooter game. More info about that though in the future.
Gonner looked and played amazing and from what we were told we will be seeing it release on PC, Mac and Linux in October or November of 2016. Hamza told us that they always choose to go to PC first in order to see how well the game will do, and then plan for other ports too.
Hamza also mentioned Stugen which is basically an indie accelerator in Germany. He mentioned it because it helped them find Dido with his game Gonner and said that it is an amazing way for developers to find publishers.