Fugl Gamescom 2017 Interview
Fugl is a sandbox game where you create the story, playing as a shapeshifting bird. Feel the breeze under your wings as you glide serenely across picturesque landscapes, or kick up the excitement and soar up steep cliffs like an eagle. With no set rules the free roaming gameplay lets you discover the beauty and secrets of the world at your own pace and dares you to make your own meaning for a stress free experience.
The game is made by Johan Gjestland.
We had the chance to talk with Johan Gjestland, the original creator of Fugl, during Gamescom 2017. Johan told us that he started development back in the autumn of 2014. He has been working on it, full-time for the past 2 years and made it through his own, self-made game engine.
The plan is to release the game on the 14th of September on Early Access and from there on improve with updates over time and a full release at some point. “It is a community driven game and I have had a very good experience working with testers thus far,” explained Johan.
Johan also explained how being at a huge expo like Gamescom is a huge help for the development process, since he is able to see what people like and what they do not like. “I grew up with flight simulators,” he said, continuing to say how everything in those games, when zoomed in, looked bad and weird. Through the game, Johan told us that he is trying to embody different physics through all the different kinds of bodies and shapes the bird can take. It is basically a mix between flying and falling.
The game will also feature a lot of player customization so that if someone wishes to create his own levels or creatures, he or she will be free to do so.
The game is open-world and revolves in a cylinder-like world that keeps changing the more we move through it. There are about 200 different creatures to explore, ranging from normal animals to mythological beings. It is a project that started out of passion and Johan told us that he hopes “the interest will hold.” We wish him all the best too, because we honestly enjoyed playing his game a lot on the day, allowing us to relax and take a break from all the games that have objectives and all sorts of things to think about.