Dead In Vinland Gamescom 2017 Interview
DEAD IN VINLAND is a survival/management indie game with RPG and adventure elements, and is the sequel of DEAD IN BERMUDA.
Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive. Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile… Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.
The game is made by CCCP.
We found the game being showcased at the Indie Arena Booth during Gamescom 2017 and we had the pleasure of talking with Bruno Laverny, PR person for CCCP, who told us a lot about the studio and the game.
We were told that the studio started out back in 2005 and made serious and educational games for services like hospitals for example. “In 2014, we started doing new things,” said Bruno. The team had three new people on board and started working a game that was a bout a group of people that had to “live together and survive.”
“We are surprised to see people like our game so much and Gamescom has been great for us thus far,” exclaimed Bruno. “We just made something that we really wanted to play and after one year of development it is great to see people liking it so much.”
Bruno told us that the studio took the core gameplay of their last game and focused on the idea of community this time. “We want people to care about the characters as they go through the game. The game is more about the relationships between the people rather than anything else.” Dead In Vinland gives us four characters at the start of the playthrough and from there, they are our responsibility.
The studio was apparently heavily influenced during a trip that they had to Iceland and thus decided to work with a viking theme. The game is therefore placed in the past, in the viking era. It is planned to release in about six months if all goes well. “We are finishing things here and there and polishing it, but other than that, it is already fully playable.”
Bruno said that the studio would love to port the game, but since it is a management-style game, they are not sure how well that would work. “It is something to see for later.”
Bruno closed the interview saying “we worked really hard on the game and we cannot wait to see people talking about the stories that they will create through our game once it is out.”
The game is planned to release in the first quarter of 2018 on Steam.