The developers of Chromagun, Pixelmaniacs were also at Gamescom 2016, at the Indie Arena Booth, and we stopped by to try out the game and have a chat with them as well. Andreas Scholz was there to answer some of our questions about the game.
Andreas explained the game to us as a FPS puzzler with colours. No, no portals, since portals, just like cake, are a lie. Funny thing is, they had some fake cake over at the booth.
Welcome to ChromaTec’s test lab! You’re here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They’re not exactly what you and I would call “human friendly”.
The studio behind the game is comprised of 7 people and this is basically the first game developed by the team. Before that, the studio was developing mobile apps and already has more than 150 applications online. After participating at a global game jam, the team thought “we should try to make this a game on Steam.” 8 months in development and then the game was published.
One of the difficulties that the studio found while developing the game was learning to use the 3D engine and actually making the levels. Out of the 500 that they had made, they took only 60. “We do a lot of testing amongst friends and family. Only after at least 20 people manage to finish 30 levels, we actually implement those levels,” said Andreas.
“We are now preparing to release a level editor for the game and even though we cannot promise a specific date, you can expect it in about 3 to 4 months from now,” explained Andreas. During Gamescom 2016, the developers were showing 10 selected levels from the main game as well as 3 levels made for gamescom to be played by speedrunners on the TeamSpeak stage.