Children of Morta Gamescom 2017 Interview

The Bergson family has watched over Mount Morta for generations as the guardians of the mystical mountain. They now face their most dangerous trial as a family. Corruption has spread, morphing the once peaceful mountain into a violent and monster infested nightmare. Experience what it means to be in a family of heroes. Take part in their journey, their struggles, and their victories! Witness a love for eachother unmatched by even the gods themselves. Fight through hordes of monsters unimaginable as you explore a mountain constantly in flux. Gorgeous and breathtaking procedurally generated dungeons guarantee a unique experience every time you leave the safety of the Bergson’s house in pursuit of the truth behind the Corruption.

The game is made by Dead Mage.

During Gamescom 2017, at the Indie Arena Booth, inside the enclosure that had all of 11bit Studios’ games, we found Children of Morta as well. We had the pleasure of talking with Javid Najibzadeh who told us a few things about the game and the studio behind its development.

“It is a hack’n’slash, roguelike, action RPG,” said Javid and we started talking about details on it right away. The main focus of the game is on the fact that every playable character is a member of a family that has a protagonistic role in the game’s story. We get to see much of the story through cutscenes that pop-up while going through the game and even though there is a story to it, the game still relies on many roguelike tricks to make it interesting.

It has procedurally generated levels and it is a die-lose everything (except some currency) game. There is some permanent progress of course, but other than that, the game stays true to the classic hack’n’slash roguelike features.

The studio developing the game is comprised of twelve people who are based in Iran and about ten to twelve that are based in Texas, US. Many of the people in the team have experience with games for many years already and Javid explained the team’s influences as follows. “Half of us have a huge love for Diablo, whereas the other half has a huge love for roguelike games like Rogue Legacy, so we settled for something like what we made.”

The studio is working on an Xbox One and PlayStation 4 port at the moment and they are planning on releasing the game during the first half of 2018. There are no concrete plans for Switch just yet, but Javid did tell us that the studio is considering it.

If you want to learn more, take a look at the game’s Facebook, Website, Twitter and Steam page.

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