Blind Gamescom 2017 Interview
Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation. A young girl wakes up in a strange house with no memory of how she came to be there and the shocking discovery that she has lost her sense of sight. Goaded by the sinister and sadistic Warden, she must explore a perverse and frightening mansion using sound alone. By sending out soundwaves with a cane, the outlines of objects are revealed briefly, enabling the player to navigate the rooms, solve puzzles and uncover the mystery of what is happening to her. Use the cane too much, however, and the Warden will punish her, forcing the player to walk an unseen line between darkness and terror. As she gets closer and closer to the truth, she will be forced to confront her worst enemy – that which she does not, or will not see.
Blind is made by Tiny Bull.
We had the chance to talk to Federico Barbero during Gamescom 2017 and find out a few more details about both the studio and the game. Federico is one of the programmers that worked on the game and also helped a bit with a few design parts of it.
He explained the game to us as a psychological thriller adventure game where the player takes control of a girl that wakes up one day only to realize she has gone blind. Using sound as her only guide, she tries to find out what is going on around her. “The game is all about solving puzzles, in an escape room kind of fashion,” said Federico while explaining the gameplay mechanics to us. The game is focused mostly on the emotions and the progression that the main character goes through. “It is more about anxiety, rather than pressure.”
The game first came to be as an idea back in 2014, during a game jam in Torino, which ended up winning the event as well. The idea of echo-location first started back then and since then the studio kept improving on that. The original title of the game actually sounded a bit more horror-like and it was “Come See My House.”
Federico told us that the game just made more sense to be on VR, since that way you feel entirely blind. “It gives you the real feeling of being blind without any outside obstructions,” explained Federico. The game at its current state is pretty much ready and it just needs some polishing done before it can get ready for release in January or February of 2018.